Don’t get me wrong, I want to read graphic novels – I do think they’re cool and I certainly think they can be beneficial. My fundamentals of literary studies class, last year at the University of Winnipeg, required me to read Frank Miller’s graphic novel, 300, and I still don’t know what that book is about. Uh, correction again, I do know what it’s about. It’s about the Battle of Thermopylae – but I only know this because I looked it up on Wikipedia two minutes before class started, panicking the professor would think I hadn’t read it. Sure enough, when he asked someone to describe the book I immediately shot my hand up, said the Battle of Thermopylae, smiled and shut up for the rest of the class – confident I had made it obvious I read the book, and certain I wouldn’t be called into questioning again.
I do think that people who can and have the patience to read graphic novels have a talent. I want to be like them. So I’ve compiled a list as to why I don’t understand graphic novels; perhaps you can help me out.
- Graphic novels require visual literacy. The idea of linking images to words in order to create a meaning is mind-boggling to me. Where do I start?
- Graphic novels have a reading pattern I don't understand. Yes, I know, left to right, top to bottom. But what happens when the boxes change shape? Is it up...or down...or zigzagged? Man I'm confused.
- You're supposed to read the pictures too, right? How do I know when I'm done?
- Books give me in-depth character development, a concrete timeline and a sense of imagination -- how do I get that out of a graphic novel?
- Graphic novels paint the picture for you. In which part do I get to imagine?
Yvonne! We will have to discuss this topic further over dinner in Paris. But for now, I think it's best to approach a graphic novel pertaining to a story that you are most intrigued in. Then I am sure you will find it explodes off the page! May I recommend "Fun Home" by Allison Bechdel or "Ghostworld" by Daniel Clowes.
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